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Moves at slow speed until agitated, which then makes the SCP move relatively fast. Looks to be a red creature with incredibly sharp teeth, walking on all fours. SCP-966 appears randomly after you have opened their containment chamber, or travelled through the maintenance tunnels. Not really a big deal until other SCP’s are thrown into the mix. Moves at very slow speed and requires many hits to kill you. Can only be seen through night vision goggles and appears to be a white humanoid with contorted arms and legs. SCP-096 randomly walks around after you have experienced his cutscene in HCZ. If you have looked at SCP-096, you will die 100% of the time. You do not need to be aware you’re looking at him for him to be triggered. SCP-096 however remains in a docile state as long as you do not look at him. Moves at high speed when agitated and will instantly kill you if he catches you. Looks to be white humanoid with abnormal body proportions. Appears near you randomly during the game after you have entered the surveillance room or SCP-049 tunnels. If he touches you, you will instantly die, unless you are wearing SCP-714. Moves at moderate speed and can open any door except checkpoint doors. Looks to be a person covered in black robes wearing a bird mask similar to the attire of medieval plague doctors. SCP-106 will emerge from the ground randomly during the game until he is contained. Upon escaping the pocket dimension, you will be teleported outside SCP-106’s containment chamber. In the pocket dimension, you are given a series of paths and only one of them will lead to your freedom, the others will kill you. If he touches you, you will be sent to the pocket dimension. If he is chasing you, there is no chance of outrunning him. Moves slowly and can phase through solid objects. This is unless MTF guards capture it at the end of the game, but this is not something to rely on. SCP-173 will appear throughout the entire game randomly and cannot be contained. If line of sight is broken, SCP-173 will move with incredible speed towards the player, instantly killing them most of the time. As a result, this line of sight must never be broken. Looks like a peach statue with a face on it.
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